In our latest we introduced a new core feature called ‘Augments’. Augments are simply modified versions of the original abilities. They keep the core of the original ability while adding unique features, making them effective in different kind of situations.
Augments are not meant to be stronger than the original ability but rather an alternative for players with different playstyles. Our goal with this system is to offer players more options to add to their weaponry, without making the game unbalanced. Adding overpowered augments will obviously make the game less fun and we will therefore constantly make sure that each augment is equally balanced to keep the integrity of the game intact.
In Ruin you earn experience points from each match you play. These experience points are then used to increase the level of your character but also the abilities you have equipped. When your abilities have reached a certain level you will unlock a new augment for that ability.
We will make sure to write a more detailed breakdown of the augment system in the future. Until then, enjoy these gifs! (Keep in mind that the game is still in Alpha and some of the visuals may drastically change).
Two different versions of the Bolt ability.
Two different versions of Scatter.
Explosive Brew now comes in two different sizes!
An early mock-up of the post-game screen.
That’s it for this time! Thanks for reading and stay tuned for more updates the coming weeks.